Selected Projects from the DMI Archives

Sensing at the Periphery

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My thesis research focuses on exploring the possibilities of dynamic media design to facilitate more human and multi-sensory, and therefore, a more natural way to access information and to communicate.

In my thesis, I researched the historical, theoretical and psychological aspects of communication and technology and developed six case studies to determine how dynamic media design can incorporate the human senses in modern communication.

Major Thesis Project: "Drawing by Emotion"  read more »

forWordPlay: Experiential Learning of a Foreign Language via Interactive Play

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My thesis research investigates how play can influence learning a foreign language and how the interactive medium can serve as a bridge between the actions of learning and playing.  read more »

Jellyfish

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Jellyfish visualizes an encyclopedia of the arts. The project should be seen as an experiment, which deals with a dynamic interface. The purpose was to remove a static, conventional design and to achieve a playful interface. The application was developed in Processing and uses an XML database to update content.  read more »

Poetry of Enigma

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The first project for Major Studio examined the topic of location, particularly as it relates to new media. Throughout the course of the project, my concept evolved from being a task-oriented gaming experience in a context of a labyrinth to a more abstract representation of the concept of location through automatic poem creation.

Creative Communities: Designing to Invite Participation in the Creative Process

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How do you define creativity?
Creativity is not defined by the best looking poster or slickest packaging. Creativity is the capacity to identify a problem and then move quickly to deliver a solution. I believe many people have this creative capacity within them, but not everyone is in a place to express it. My role as designer is to create conditions that invite people to explore this creative aspect of themselves.  read more »

A Learner-Centered Approach to Teaching Programming

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Learning to program is difficult, and of particular challenge to an audience of artists, designers and educators. These learners may have a limited background in mathematics and programming logic and also vastly different motivations from a student majoring in computer science. Yet the pedagogy we use to teach them programming is the same as for everyone.  read more »

Anymails

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Anymails is a visualization of my received emails. I have investigated how I can use natural metaphors to visualize my inbox, its structure and attributes. The metaphor of microbes is used. My objective is to offer the user another experience of his email world.  read more »

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