Selected Projects from the DMI Archives

Having or Not Having an Experience: The Beatles: RockBand in High Definition

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In his seminal 1934 essay Having an Experience, John Dewey, philosopher, psychologist, and straight-faced user of the word inchoate, describes the difference between experiencing things and “having an experience” [1]. He states “experience occurs continuously, because the interaction of live creature and environing conditions is involved in the very process of living” [2]. Thus, everything is experience.  read more »

Crossword

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"Crossword" is a cinematic visualization of Alzheimer's disease achieved by exploring various digital and analog manipulations of printed typography. Using a stop-motion technique, I sequenced more than 2,000 still images to create a flowing cinematic experience.

The conceptual elements of confusion associated with this disease are accentuated by the soundtrack, which plays in reverse during the 'dream' sequence and seamlessly switches to forward play during the 'reality' section of the film.

Through Hand, Through Mind: Multi-sensory Approaches to Form, Interaction, and Language Through Objects and Dynamic Media

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In order for design to communicate, it must relate content through the senses. By interacting with design — being able to handle, hear, see and change it — we arrive at our own understanding of it. In this way design leads to a form of knowledge that is affective, immediate, and visceral.  read more »

You Are Here

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The Design Studio I assignment asked first-year students to explore place, space, and time through the language of mapping and information architecture. My final work for “You Are Here” is a playful interface for users that combines the visual language and rules of play of Tetris with a collage of sounds gathered from my daily commute.  read more »

Interactive Media and the Poetic: An Exploration into the Elements of Interactive Media

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This thesis investigates interactive media's capacity to communicate the poetic. "Poetic" meaning the ability of language to communicate abstract and conceptual messages, as opposed to informational language that focuses on objects and their relationships to physical space.  read more »

Visualizing Visuality / Interactive Tools for Visual Literacy

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To become literate and articulate in the domain of images, to be competent in understanding the nature and structure of visual messages, is to be keenly aware of one’s vision. It also means mastering a common set of terms attached to what one sees and creates. Attaining this comprehensive understanding of visual form is the task of a design student.  read more »

Fearless Speaking: Complaints-in-a-Container

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Abstract
Luckily, most human do not go through huge traumas of war or disaster, but we still deal with small traumas every day. Fearless Speaking—Complaints-in-a-Container is a project to help people to open up and communicate small displeasure in semi-public places and release their emotions without fear of being recognized.

Motivation  read more »

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