Selected Projects from the DMI Archives

Digital Cartography

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Andrew Ellis and Alexander Wang collaborated on this project.

Digital Cartography is a short documentary film on the transition of maps into their digital form. In this film we speak with programmer and mapmaker Jeffrey Warren from the MIT Media Lab and Dietmar Offenhuber from SENSEable City Lab at MIT. We explore the cultural, economic and technical aspects of mapmaking and how they affect the way we communicate with one another.  read more »

You Are Here

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The Design Studio I assignment asked first-year students to explore place, space, and time through the language of mapping and information architecture. My final work for “You Are Here” is a playful interface for users that combines the visual language and rules of play of Tetris with a collage of sounds gathered from my daily commute.  read more »

The Rope Project

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As a 2–week project, Design As Experience students were asked to create a cumulative “visual response” to a length of rope. This was an opportunity for me to overcome my initial reaction against an unpleasant material and to explore the impact of documentation of the relics of a performance.  read more »

Fearless Speaking: Complaints-in-a-Container

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Abstract
Luckily, most human do not go through huge traumas of war or disaster, but we still deal with small traumas every day. Fearless Speaking—Complaints-in-a-Container is a project to help people to open up and communicate small displeasure in semi-public places and release their emotions without fear of being recognized.

Motivation  read more »

Natural Metaphors for Information Visualizations

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My thesis research investigates how one can use metaphors of natural form and behavior for information to support a better understanding of data systems.  read more »

Through Hand, Through Mind: Multi-sensory Approaches to Form, Interaction, and Language Through Objects and Dynamic Media

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In order for design to communicate, it must relate content through the senses. By interacting with design — being able to handle, hear, see and change it — we arrive at our own understanding of it. In this way design leads to a form of knowledge that is affective, immediate, and visceral.  read more »

Uninformed Opinions [1] & Other Observations on "New Media" Innovations/Inventors

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Throughout the lurid and sundry course of human technological history, mankind has continuously and relentlessly sought ways of improving the human condition. Whether it be figuring out how to fashion a round stone to construct a wheelbarrow to make the carrying of, well, things easier or unlocking the power of the atom to achieve cataclysmic energy sources because we can, the human race does not rest.  read more »

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