Selected Projects from the DMI Archives

Poetry of Enigma

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The first project for Major Studio examined the topic of location, particularly as it relates to new media. Throughout the course of the project, my concept evolved from being a task-oriented gaming experience in a context of a labyrinth to a more abstract representation of the concept of location through automatic poem creation.

Perceiving Interaction: Between Light and Illusory Perception of Space

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This thesis focuses on light as a tool to recreate the perception of space.

I created a series of experimental case studies to observe the interaction between light, physical filters and space. The experimentation was based on a three-layer projection system with light sources, physical filters and spatial surfaces including balloons, paper waves, and foam core triangular structure, among others. For each layer of the system, I used a manifold projection of image, motion and sound content, as well as various materials, textures and shapes, to test multiple variables and possibilities.  read more »

Fearless Speaking: Complaints-in-a-Container

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Abstract
Luckily, most human do not go through huge traumas of war or disaster, but we still deal with small traumas every day. Fearless Speaking—Complaints-in-a-Container is a project to help people to open up and communicate small displeasure in semi-public places and release their emotions without fear of being recognized.

Motivation  read more »

Documentation of Live Performance and Variable Media Artworks

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Abstract:
In response to a research assignment asking us to speculate on the future of a non-digital technology as it transitions to a media platform, I chose to examine the impact of documentation on performance artists’ approach to creating new work, and the role that digital documentation plays in shaping our experience of live performance.

Presentation Overview

What is Performance Art?  read more »

Crossword

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"Crossword" is a cinematic visualization of Alzheimer's disease achieved by exploring various digital and analog manipulations of printed typography. Using a stop-motion technique, I sequenced more than 2,000 still images to create a flowing cinematic experience.

The conceptual elements of confusion associated with this disease are accentuated by the soundtrack, which plays in reverse during the 'dream' sequence and seamlessly switches to forward play during the 'reality' section of the film.

Jellyfish

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Jellyfish visualizes an encyclopedia of the arts. The project should be seen as an experiment, which deals with a dynamic interface. The purpose was to remove a static, conventional design and to achieve a playful interface. The application was developed in Processing and uses an XML database to update content.  read more »

Telling Stories: Digital Personae and Self-Discovery 1998-2000

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Abstract:
An exploration of my/ own autobiography as told through interactions with dynamic media. The dynamic media user constructs a digital persona whose desires influence the experience of media interaction. To the extent that the creation of this persona is an intentional and performative act, potential exists for an "aesthetic" experience as defined by John Dewey.

Beginning  read more »

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