Thesis Project I / Thesis Project II

Course Number: 
DE 603 / DE 604

Required | The Thesis Project I and II courses provide a supportive context for the development of the project component of the thesis. The class is limited to 5 students, is a forum to articulate and debate the issues associated with individual thesis projects. The work in class is structured by a specific agreement between the student and faculty advisor, who guides the program of study, and provides ongoing feedback and evaluation. The student select a particular course/faculty upon approval of the preliminary thesis proposals. The faculty advisors may further define their own specific criteria, process and schedule of thesis development. (6 credits)

Note: Thesis Project and Thesis Seminar are concurrent courses — they can only be taken simultaneously. Prerequisites: completion of 30 credits and approval of “Preliminary Thesis Proposal.”

Selected Projects from Thesis Project I / Thesis Project II

Drawing in Code: Pixels, Pencils, Process

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Throughout my life I have changed the tools I use for drawing, starting at a young age with markers, crayons, and pencil, eventually learning to paint with oils and watercolors. Painting is a process which I still consider drawing, only with a brush. In my undergraduate studies I learned to printmaking. And then it happened... about eight years ago I started using the computer as a drawing tool. Now I use it almost exclusively. It wasn’t until the last year of my graduate program that I asked myself, “Why?”  read more »

Dynamic Systems of Engagement

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We now have the tools and technology to create just about any interactive system imaginable. But how can we ensure that our designs are engaging? Dynamic Systems of Engagement illuminates how dynamic, interactive, computationally based systems offer new opportunities for engagement with participants and third-party observers. Through numerous case studies, I explore three core themes: data visualization, dynamic systems, and engagement.  read more »

Using Dynamic Media to Create and Augment the Experience of Narrative

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“Narrative serves to inform, educate, and entertain. It provides meaning, background, and context, and it incites interest in what is next.”  read more »

Perceiving Interaction: Between Light and Illusory Perception of Space

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This thesis focuses on light as a tool to recreate the perception of space.

I created a series of experimental case studies to observe the interaction between light, physical filters and space. The experimentation was based on a three-layer projection system with light sources, physical filters and spatial surfaces including balloons, paper waves, and foam core triangular structure, among others. For each layer of the system, I used a manifold projection of image, motion and sound content, as well as various materials, textures and shapes, to test multiple variables and possibilities.  read more »

Sensing at the Periphery

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My thesis research focuses on exploring the possibilities of dynamic media design to facilitate more human and multi-sensory, and therefore, a more natural way to access information and to communicate.

In my thesis, I researched the historical, theoretical and psychological aspects of communication and technology and developed six case studies to determine how dynamic media design can incorporate the human senses in modern communication.

Major Thesis Project: "Drawing by Emotion"  read more »

A Learner-Centered Approach to Teaching Programming

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Learning to program is difficult, and of particular challenge to an audience of artists, designers and educators. These learners may have a limited background in mathematics and programming logic and also vastly different motivations from a student majoring in computer science. Yet the pedagogy we use to teach them programming is the same as for everyone.  read more »

Fearless Speaking: Complaints-in-a-Container

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Abstract
Luckily, most human do not go through huge traumas of war or disaster, but we still deal with small traumas every day. Fearless Speaking—Complaints-in-a-Container is a project to help people to open up and communicate small displeasure in semi-public places and release their emotions without fear of being recognized.

Motivation  read more »

Body in Motion: A Powerful Tool for Creative Learning and Social Interaction

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In my thesis, I explore the power of body language and nonverbal communication with respect to social learning and interaction. I create physical and online spaces with the tools that encourage people to interact freely and spontaneously. An essential part of my thesis is to provide ways and means for people to be active, move their bodies to be more natural, and possibly, to have fun.  read more »

Garden City

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I was interested in developing a design strategy that would connect gardeners from around the world. The Garden City concept is a channel of communication designed to be used by urban gardeners of all skill levels. It is a platform for gardeners to ask questions and provide answers, or simply share information about past experiences.  read more »

Creative Communities: Designing to Invite Participation in the Creative Process

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How do you define creativity?
Creativity is not defined by the best looking poster or slickest packaging. Creativity is the capacity to identify a problem and then move quickly to deliver a solution. I believe many people have this creative capacity within them, but not everyone is in a place to express it. My role as designer is to create conditions that invite people to explore this creative aspect of themselves.  read more »

Shape Mix

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ShapeMix is the project I created as a testbed for several theories of audiovisual exchange. I wanted to create a place where one or more audiovisual objects could live in one space and be manipulated.

At the heart of the project is the notion of a confined space that represents left and right/ pan and up and down volume. each of the shapes (circles in this case) represents a sound. Inversely, each sound represents a shape. The two are synonymous. Each of the circles can be manipulated with sonic and visual effects that give
audiovisual cues.  read more »

El pistolon/Shooter, and narrative sequencing

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The purpose of this case study was to explore how photography and sound could be used to create a limited sequence of images that tell a story. The story itself is then segmented into parts that can be triggered and resequenced by the user at a keyboard or midi device. This triggering of alternative paths in the plot allows the user to explore the narrative from the perspectives of the different characters. In the end the narrative becomes potentially more immersive and provides a more dynamic storytelling experience.  read more »

Transformation: Connectivity Through the Digital Atmosphere

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New technologies should not overwhelm us. They should open up new levels of comfort without compensating the intuitive essence of life. Activities within the digital world should mirror seamless qualities of the activities in nature. Appropriate metaphors need to be imbued within a system of interactions to occur fluidly.  read more »

Interactive Media and the Poetic: An Exploration into the Elements of Interactive Media

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This thesis investigates interactive media's capacity to communicate the poetic. "Poetic" meaning the ability of language to communicate abstract and conceptual messages, as opposed to informational language that focuses on objects and their relationships to physical space.  read more »

Experience Design: A Holistic Approach

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My philosophical and visual research is based on a holistic approach towards new Media. Holistic thinking means to consider parts which interact and create a whole. Holistic thinking in regards to communication also means to consider man and his senses. Our senses define the edge of consciousness. The senses feed shards of information to the brain like pieces of a jigsaw puzzle. As J.Z. Young describes: "it may be a great part of the secret of the brain's powers is the enormous opportunity provided for interaction between the effects of stimulating each part of the receiving fields. It is this provision of interacting-places or mixing-places that allows us to react to the world as a whole to much greater degree than others animals can do”.  read more »

Dynamic Illusion: Designing Unpredictable Interactive Experiences

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My thesis investigates the vocabulary and role of dynamic illusion in the interactive environment. I am particularly interested in utilizing visual illusion to create an immersive, exploratory, unpredictable, poetic, and meaningful experience that activates both physical and mental participation by an audience.  read more »

A Sense of Place

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As time has gone by and people have asked me what it’s about — I’ve been able to boil it down to one sentence: My thesis is about creating a sense of place through photography and sound.  read more »

Natural Metaphors for Information Visualizations

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My thesis research investigates how one can use metaphors of natural form and behavior for information to support a better understanding of data systems.  read more »

Intimacy in Digital Communication

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Leaving my home, my country, a comfortable womb, I start a new communication journey. I’m the person who loves to express myself well. I love to build up relationships with people by talking to them. Having intimate relationships with good friends makes me feel comfortable and happy. As a foreign student in United States, communicating in second language and keeping in touch with friends in Taiwan brought challenges to me in building up and maintaining relationships.  read more »

The Enhanced Object

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The functional analog objects of our lives: the clock, coffee maker, telephone, and many countless other devices have seen the benefits of infusing technology into their daily functions. This has allowed us to create an interactive life where we coexist with intelligent objects.  read more »

Through Hand, Through Mind: Multi-sensory Approaches to Form, Interaction, and Language Through Objects and Dynamic Media

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In order for design to communicate, it must relate content through the senses. By interacting with design — being able to handle, hear, see and change it — we arrive at our own understanding of it. In this way design leads to a form of knowledge that is affective, immediate, and visceral.  read more »

The Articulation of Visual Experiences Through Algorithm

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The Articulation of Visual Experiences Through Algorithm explores the concepts and possibilities computation presents as a creative medium for design.  read more »

Digital+Human Communication

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Computer-mediated communication systems today focus too much on convenience, such as speed and efficiency, and filter out the important elements of human communication, such as physical space, gestures, emotions, and individual uniqueness. Using dynamic mapping as a methodology, my thesis investigates how we can inject richer nuances of human communication into online communication systems.  read more »

Data Shadow: Remixing Our Public and Private Selves in the Age of New Media

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The goal of Data Shadow: Remixing our Public and Private Selves in the Age of New Media is to design work that explicitly communicates the negative effects new technology has on our privacy, and further, on our public and private identities.  read more »

Graphing Application for Molecular Biology

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In November 2002 i spent a day in one of the molecular biology labs at the Boston University observing researchers working at their computers. I was surprised to see that the programs they were using to present their findings were standard graphic design applications: Illustrator, Photoshop and QuarkXpress. They explained that just about every published piece of scientific findings involved the creation of graphs using these design tools. No graphics software tailored to their specific needs — focusing on data instead of on visual formatting — existed.  read more »

Proximity Lab: Studies in Physical-Computational Interface and Self-directed User Experience

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Proximity Lab is a participatory installation to investigate the role of physical proximity in interpersonal communication and interfaces that promote self-directed exploration. The exhibit is an experimental interface platform designed to visualize relationships between users and mediated spaces.  read more »

Mobile Learning Inside a Museum

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This thesis explores how handheld mobile devices expand and augment the informal learning opportunities present inside museum spaces. By using constructivist-learning pedagogy as the guiding principle for fostering high level thinking dispositions, my work brings together characteristics of museum environments, wireless technology and learning theory to create user centered learning tools, which are participatory, experiential and interactive.  read more »

Making a Human Mark: Bridging the Gap Between Traditional and New Media

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My interest in the field of new media, and the subject of my thesis
investigation, is to attempt to synthesize tactile, material objects and electronic technology into discrete new media objects using sound, light, video, and the human form as mediating tools.  read more »

forWordPlay: Experiential Learning of a Foreign Language via Interactive Play

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My thesis research investigates how play can influence learning a foreign language and how the interactive medium can serve as a bridge between the actions of learning and playing.  read more »

Ancient Divination Parallels New Media: Cartomancy in an Interactive Context

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For centuries, the tarot has been an interactive narrative system employing such new media principles as nonlinearity, randomness, modularity, and algorithm.  read more »

Visualizing Visuality / Interactive Tools for Visual Literacy

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To become literate and articulate in the domain of images, to be competent in understanding the nature and structure of visual messages, is to be keenly aware of one’s vision. It also means mastering a common set of terms attached to what one sees and creates. Attaining this comprehensive understanding of visual form is the task of a design student.  read more »

Anymails

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Anymails is a visualization of my received emails. I have investigated how I can use natural metaphors to visualize my inbox, its structure and attributes. The metaphor of microbes is used. My objective is to offer the user another experience of his email world.  read more »

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